Ian's OKD
2006-03-21 22:16:22
Katamari style play. User drives player ball over silly terrain (ignoring bushes that wave sinusoidally with time) in an effort to collect, paint, and deliver puzzle balls while avoiding the blinky puff things that make it hard to drive because of some strange physical properties of them. Procedurally generated levels increase in difficulty.
Notes:
"player bal",
"a puzzle ball that was painted in the blue and green stations",
"wavy grass",
"angry puffs that make it hard to drive when they attach to you",
"remaining goal indicator",
"classic fog to avoid having a long view distance"