the.discrete.gardener

2006-04-21 17:09:39
the.discrete.gardener
An "evolution" themed game for a game design seminar I'm in. In this game you selectively remove nodes from an ever expanding tree of sparkling beauty (sparkles not pictured here) in attempt to improve the allure of your creation over time. The allure value is the ratio of the number of nodes in the tree to the distance to the furthest node (or radius of a bounding sphere centered at the origin). Nodes are selected by typing thier identifier with the keyboard (hackerish beeping noises included). I created an original soundtrack and synched it to the trees expansion rate. Informally, the goal is to reach an allure value of 10,000 though the amount of time you take to do this is what impresses your friends. Developed with python and four hours of my life (plus several more for the music).
game design seminaropenglpythoncreationfromnothing
Notes: "the origin", "current", "best on this tree", "this node is lowering the allure because it is the furthest from the origin", "this cluster is favorable to the allure value because it contains several nodes without pushing out the bounding sphere"
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