Shiny Stuff in POV-ray
2006-08-12 11:07:25
#include "colors.inc"
global_settings {
ambient_light color rgb 0
}
camera {
location <0, 8, -5>
look_at <4, -2, 5>
angle 60
}
#declare nub = sphere {
<0,0,0>, 0.5
pigment {
color White
filter 0.8
}
finish {
phong 1
reflection 0.8
}
interior {
ior 1.2
caustics 1
}
}
union {
#declare i = -100;
#while(i<100)
#declare j = -100;
#while(j<100)
object { nub translate i*x+j*z+10/sqrt(5+i*i+j*j)*y }
#declare j = j + 1;
#end
#declare i = i + 1;
#end
scale 1
}
light_source {
<4, 8, -3>
color White
spotlight
radius 10
area_light <2,0,0>, <0,0,2>, 10, 10
adaptive 1
jitter
fade_distance 8
fade_power 2
}