Shiny Stuff in POV-ray

2006-08-12 11:07:25
Shiny Stuff in POV-ray
#include "colors.inc" global_settings { ambient_light color rgb 0 } camera { location <0, 8, -5> look_at <4, -2, 5> angle 60 } #declare nub = sphere { <0,0,0>, 0.5 pigment { color White filter 0.8 } finish { phong 1 reflection 0.8 } interior { ior 1.2 caustics 1 } } union { #declare i = -100; #while(i<100) #declare j = -100; #while(j<100) object { nub translate i*x+j*z+10/sqrt(5+i*i+j*j)*y } #declare j = j + 1; #end #declare i = i + 1; #end scale 1 } light_source { <4, 8, -3> color White spotlight radius 10 area_light <2,0,0>, <0,0,2>, 10, 10 adaptive 1 jitter fade_distance 8 fade_power 2 }
POV-raysphereray traceb&w
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