xorex whiteboard design

2009-08-17 15:04:46
xorex whiteboard design
I originally intended the game to be a mash-up of match-3 and shmup design elements, but it turned into its own little thing, more clearly related to Zoop. As you can see, my game was suppose to have higher-level enemies that would take multiple hits to destroy and have a shooter-esque scrolling background, but black orbs and a flat gray backdrop is good enough. adamsmith.as/games/xorex/
mobilegamedesignxorex
Notes: "gather/empty: sucks all surface enemies of the same color into inventory", "gather/full: convert inventory into energy", "fire/empty: use energy to form beam", "fire/full: place inventory back in world", "large enemies take multiple beam hits to kill"
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