solid planet

2010-12-30 06:09:35
solid planet
After removing a bunch of fields I wasn't using from my Triangle class I could suddenly fit more of them in the Processing-default memory limits. It only runs at ~4fps on my machine, but it seems to be limited by the masses of immediate draw calls. Switching to jogl+displaylists could easily fix this. If you dare: adamsmith.as/typ0/k/subtrivider/ * ' ' for rebuilding geometry * 's' for oceans * 'a' for atmosphere * 'z' for sunlight * 'e' for edges * left-click + movement for sloppy camera control
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