solid planet
2010-12-30 06:09:35
After removing a bunch of fields I wasn't using from my Triangle class I could suddenly fit more of them in the Processing-default memory limits. It only runs at ~4fps on my machine, but it seems to be limited by the masses of immediate draw calls. Switching to jogl+displaylists could easily fix this.
If you dare:
adamsmith.as/typ0/k/subtrivider/
* ' ' for rebuilding geometry
* 's' for oceans
* 'a' for atmosphere
* 'z' for sunlight
* 'e' for edges
* left-click + movement for sloppy camera control