Three of four layers in a taxonomy of player modeling
2011-01-22 01:51:18
Inkscape crashed soon after taking this screenshot.
Ideas for future versions:
- See how each of the rings has a sort of unit thickness? The inner circle should have a radius of either 1.5 or 2.0 units to un-pinch these important cells.
- Instead of trying to pack example clusters around the outside, letter-coded mount points can be used to reference a row in another table. Unless there are important distinctions on the scope layer, mount points should be in the center of the 22.5 degree sectors which correspond to a set of choices for the first three layers.
Left: THEORETICAL
Right: EMPIRICAL
Top: OBJECTIVE
Right: SUBJECTIVE
Notes:
"Left side: THEORETICAL models",
"Right side: EMPIRICAL models",
"Top side: OBJECTIVE modes",
"Bottom side: SUBJECTIVE models"