grass

2005-11-01 23:38:06
grass
CG grass, using my own chaos technique. Start with a simple mesh (20 triangle torus in this case). Jitter all points a bit uniformally (20%). Subdivide with smoothing (2 steps, K0.9) Draw this mesh with a dirt-colored cloud texture. Map current world coordinates to texture coordinates (x,z -> u,v). Make copies of the mesh (64 of them). Jitter all points even more, uniformall y (10%). Draw with speckled alpha texture (starfield?). The blades aren't smooth and some are disjoint... but its fuzzy!
werkkzeug1
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