right-eye recursion
2006-01-23 02:30:54
New webcam.
Funky contrast and tinting from "emoshade" a HLSL shader for viewing the webcam in mediaplayerclassic.
There's way more spacetime involved than you think. Exposing one image the way you want is hard enough with automatic gain control. Managing time-delayed reflections of backlit displays... harder.
sampler s0 : register(s0);
float4 p0 : register(c0);
float4 main(float2 tex : TEXCOORD0) : COLOR
{
float4 p = tex2D(s0, tex);
p = p.r*p.g*p.b + (0.2*p);
p.b = 0.5*p.b;
return p;
}